Skull & Bones is still in development – but the game will not swim to Ubisoft Forward

Usually at Ubisoft The mechanism of release of games is debugged like a clock: they announced, showed, released, announced, showed, released. But at times, everyone has misfires – and promising releases for many years go into the shadow. In the case of a French company, such a mysterious long -term construction became Skull & Bones – Pirate adventure, with pomp announced on E3 2017. Since then, a lot of water has flowed, and the brainchild Ubisoft Singapore Still not to see. What’s happened? And whether it is alive at all?

Today is the creative director of the project Elizabeth Pellen Published a long post in which, without unnecessary piquant details, she told why the pirate epic lingers and asked the gamers to tolerate a little. Apparently, the recent rumors about the restart of the development are at least partially true: the studio really encountered certain problems, and the original idea had to be slightly revised.

Many of you are probably https://odibetscasino.co.uk/ wondering why we postponed the release. The answer is simple – we needed more time. We dreamed of doing Skull & Bones the game is loud, rich, and with such ambitions you cannot avoid difficulties.

Therefore, we had to postpone the project. We were looking for answers to important questions. For example, how to modernize a classic pirate history? How to realize as much exciting and spectacular adventure as possible? How cool and memorable moments should look? And to find the correct answers, we needed more time to develop.

Now the process of creating a historical action movie is in full swing: the authors have found their vision, hired people (for example, themselves Pellen joined K Skull & Bones As a creative director only two years ago) – all the way. However, demonstrations of developments will have to wait: today’s presentation Ubisoft Forward will safely miss the game.

When to wait for a gameplay show? In the near future-judging by the tone of the letter, somewhere next year. Perhaps the game will even change the target platforms: in addition to PC, it is declared on the PlayStation 4 and Xbox One, but by that time they will clearly not be as relevant as their heiresses – PlayStation 5 and Xbox Series consoles. Especially since Ubisoft Singapore (And with her also a studio from Berlin, Chenddu, Kyiv, Paris and Philippines) is going to support the game “Many years after its launch”.

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